﻿package character {
	
	public class AMMele extends AttackMove{

		public function AMMele(i:int,f:int,s:Character) {
			// constructor code
			super(i,f,s);
		}
		public override function Update()
		{	
			/*x=subject.x;
			y=subject.y;
			if(currentFrame == this.totalFrames)
			{
				RemoveUpdateEvent();
				stop();
			}*/
		}
	}
	
}
